How to chase 12 runs in six balls

Twelve from six sounds like a lot, but it is only two runs a ball, and in Last Over every scoring shot is a boundary. That changes how you should think about the chase.

You need fewer good shots than you think

You score only fours and sixes, so you never need more than three clean hits:

Scoring shotsWays to reach 12Dot balls you can afford
2Six + six4
3Four + four + four (or any mix with a six)3

One four plus one six only makes 10, so one of each is not enough. If your first two hits are a six and a four, you still need a third. Three fours always wins, whichever three balls you hit them on.

Aim for the green, not just the centre

The whole green area covers 23% of the bar and the bright centre covers 11%, roughly half of that. On the first ball, that gives you about 0.37 seconds to land anywhere in the green, and about 0.18 seconds to land in the centre. Aim at the middle of the bar, and an early or late swing can still earn a four instead of nothing.

Use the early balls

The first deliveries are the slowest, so they are your best chance to get ahead. By the sixth ball the green window has shrunk to about 0.30 seconds. If you reach the last two balls needing just one hit, the chase feels completely different.

Watch the marker, not the batter

The animation is fun, but your score depends only on the bar. Keep your eyes on the marker as it approaches the green and start your tap slightly before it arrives, because a tap takes a moment to land.

Do not panic after a dot ball

You can afford three dot balls with fours and four with sixes. Two misses at the start of the over still leaves four balls to find three hits. Rushing the next swing is how one dot ball becomes three.

What a good score looks like

12 wins the chase, and 36 is the most anyone can score, with six sixes. Once you can chase 12 reliably, try to beat your own best, then send your score link to a friend.

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